| 2024 |
Kuo liang Yin; Kitty Leung; Ng Pei Ying; Hsu Chia-fang, The Study of Virtual Reality Assisted Teaching Application—Basketball Assisted, Smart Science, Design & Technology, pp. 4-, Mar. 2024 |
| 2024 |
Hong-Yi Pai 1, Ching-Huang Wang 2, Yi-Chen, Lai 3 , Development of an Interactive Live Streaming System for language Learning, Journal of Internet Technology, pp. 27-36, Jan. 2024 |
| 2023 |
蔡可菁 朱文浩, 音效配置研究-以 2D 動畫《妖·不妖》為例, 2023第 16屆跨域設計產學暨台灣數位媒體設計國際研討會, Dec. 2023 |
| 2023 |
Chien Shun Lo(羅見順) and Sheng Chieh Yang(楊勝傑), A Local Optimal Bike fitting Method with Bottom Up Adjusting, International Journal on Computer, Consumer and Control (IJ3C), pp. 17-25, Dec. 2023 |
| 2023 |
S-T. Shen S.D. Prior , Use of the A6 Metric to Evaluate University Students’ Online Performance in Taiwan, The Institution of Engineering and Technology, pp. 125-130, Nov. 2023 |
| 2023 |
S-T, Shen S.D. Prior, Mobile Learning Use of Smartphones in the Post-Pandemic Era, System Innovation for a World in Transition: Applied System Innovation IX (ISBN 978-1-032-60846-4 Hbk; ISBN 978-1-003-46076-3 eBook) Proceedings of the IEEE 9th International Conference on Applied System Innovation (ICASI2023); CRC Press; Taylor & Francis, pp. 183-187, Nov. 2023 |
| 2023 |
Hong Yi Pai1, The Effect of a Double-Loop Instructional Framework on Multi-Modal Learning in a 3D Animation Course, IET INTERNATIONAL CONFERENCE ON INNOVATION, COMMUNICATION AND ENGINEERING 2023, Nov. 2023 |
| 2023 |
Pai, H. Y.(1), & Lin, C. Y.(2), Design custom 3D VTuber avatar framework based on VRM, In System Innovation for a World in Transition, pp. 193-197, Nov. 2023 |
| 2023 |
鄭文華/朱文浩/王雨涵/Chujit Treerattanaphan, 生活文化所延伸的宗教符號學研究-以報馬仔為例, 2023 International Conference on Innovation and Design(ICID), Oct. 2023 |
| 2023 |
黎煥勤, 「金基德電影中魔幻語境下的敘事內涵-以《末日飛船》為例」, 文化創意產業研究學報, Aug. 2023 |
| 2023 |
作著, 螺陽|風上情 LOUYOUNG ANNUAL 2023/MAR.Vol.61《西螺延平老街文化館20週年》文化館貳拾,回家團聚。 , 螺陽|風上情 LOUYOUNG ANNUAL 2023/MAR.Vol.61《西螺延平老街文化館20週年》文化館貳拾,回家團聚。, Mar. 2023 |
| 2023 |
S-T.,Shen S. D. Prior, University Lecturers’ Perspectives on the Online Learning Environment During the COVID-19 Pandemic: The Taiwanese Context, System Innovation for a Troubled World: Applied System Innovation VIII, pp. 103-107, Feb. 2023 |
| 2022 |
張裕幸、洪群翔、朱文浩, 日本動漫商品的文化意義移動與對青少年影響 探討, International Journal of Digital Media Design, pp. 55-71, Jun. 2022 |
| 2022 |
Kuo, L-Y., Guan, S-Y., & Shen, S-T., Research on the sound effects in the PILI puppet show – taking Tan Wu Yu of the PILI Bing Feng Jue in the drama martial arts as an example, Smart Science, Design & Technology (ISBN 978-1-032-24392-4 Hbk; ISBN 978-1-003-27847-4 eBook); CRC Press; Taylor & Francis Group; London, UK; pp. 25-29; doi 10.1201/9781003278474-4 (EI)., pp. 25-29, Mar. 2022 |
| 2022 |
Jywe, W-Y., Kuo, L-Y Kuo., Shen, S-T., & Chen T-Y., Research on the reproducibility of the application of projection mapping on restaurant service, Smart Science, Design & Technology (ISBN 978-1-032-24392-4 Hbk; ISBN 978-1-003-27847-4 eBook); CRC Press; Taylor & Francis Group; London, UK, pp. 9-11, Mar. 2022 |
| 2022 |
S-T Shen S. D. Prior, The Impact of COVID-19 on the Well-Being of Youth and the Effectiveness of Online Learning in Higher Education – A Taiwanese Perspective, System Innovation in a Post-Pandemic World, pp. 42-47, Mar. 2022 |
| 2022 |
李蕙敏, Trends in Music Performance Activities and Music Education and Training, 2022 年第五屆 IEEE 歐亞教育Mathematical Rhythm Complexity and Human Perception of Rhythm Complexity , pp. 1-4, Feb. 2022 |
| 2022 |
李蕙敏, Mathematical Rhythm Complexity and Human Perception of Rhythm Complexity, 2022 年第五屆 IEEE 歐亞教育Mathematical Rhythm Complexity and Human Perception of Rhythm Complexity , pp. 1-4, Feb. 2022 |
| 2022 |
作者, 【藝術論壇】瓶花之美—淺探明代畫家陳洪綬之瓶花繪畫(下), 花藝家Floriost《花藝家第155期》, Feb. 2022 |
| 2021 |
第一作者:白弘毅, 飛機檢修行動學習之研究, 國際數位媒體設計學刊, pp. 27-39, Dec. 2021 |
| 2021 |
廖敦如, 《2021藝術家聯展 作品專輯》現代水墨類作品—亙古/映春/花綻系列 , 環球創校30週年系列活動 《2021藝術家聯展 作品專輯》, Oct. 2021 |
| 2021 |
廖敦如 , 【藝術論壇】瓶花之美—淺探明代畫家陳洪綬之瓶花繪畫(上) , 花藝家Floriost《花藝家第153期》 , Oct. 2021 |
| 2021 |
Hong-Yi Pai1, Chun-Ming Huang2, How to Use Camera View Changing and Morphing Technology to Embody the Visual Representation of Metaphor in Augmented Reality, Knowledge Innovation on Design and Culture,World Scientific, pp. 177-181, Oct. 2021 |
| 2021 |
Chun-Ming Huang1, Hong-Yi Pai2, Features and Issues in 3D Facial Animation, Knowledge Innovation on Design and Culture, World Scientific, pp. 169-172, Oct. 2021 |
| 2021 |
廖敦如 , 「推動以PBL問題導向學習創新教學課程」導入設計繪畫 , 深耕虎科-110年高等教育深耕計畫成果手冊 , Sep. 2021 |
| 2021 |
曾昱瑅1 、黎煥勤2 , 網路 EFP 多機轉播消費級硬體技術應用 -以第 22 届 TDK 盃全國大專院校創思設計與製作競賽轉 播實務為例, 國立虎尾科技大學學報, pp. 31-45, Apr. 2021 |
| 2021 |
Siu-Tsen Shen Stephen, D. Prior, An investigation of problematic smartphone use by Taiwan’s children and young people (2-12 years old), Smart Design, Science and Technology, pp. 62-66, Apr. 2021 |
| 2021 |
Kuo, Liang-Yin; Guan, Sin-Yi; Shen, Siu-Tsen, Research on the sound effects in the PILI puppet show—take TanWuYu the role of the PILI BingFengJue in the drama martial arts as an example, Smart Design Science & Technology 5, Jan. 2021 |
| 2021 |
Chia-fang Hsu; Liang-Yin Kuo; Chien-Lung Chiu, The Study on the combination of Augmented Reality Technology and Children’s Folk Game - An Example of World Toy Exhibition in Yunlin Re-toy House, Smart Design Science & Technology 5, Jan. 2021 |
| 2021 |
Vu Van Hoan; Wen-Chung Wu; Liang-Yin Kuo, Virtual Reality - A New Method For Smart Aviation Maintenance Training Services, Smart Design Science & Technology 5, Jan. 2021 |