Journal Paper

Year Paper Title
2026 黃銘家 朱文浩, 玉山雪景AI思維融入油畫創意模式與視覺轉化之研究-黃銘家為例, 2026跨域創新設計整合國際研討會, pp. 58-66, Mar. 2026
2026 張嘉瑄 朱文浩, 中國神話人物之角色設計研究-以山海經為例, 2026跨域創新設計整合國際研討會, pp. 347-353, Mar. 2026
2025 Wang, C. H., Wang, S. N., Lin, M. C., Lin, Y. Y., Lin, H. Y., Chen, C. S., Pai, H. Y., & Wu, T. Y., The Use of ChatGPT Among AFL Freshmen in a Tour Manager and Tour Guide English Class, Journal of Multimedia Art Design and Education, pp. 1-16, Dec. 2025
2025 S-T. Shen, S.D. Prior & Jia-Xiang-Chai, Analysis of Pearl River Delta University Students’ Smartphone Interaction and Learning using the A6 Metric, System Innovation for an Artificial Intelligence Era: Applied System Innovation XI (ISBN ISBN 978-1-041-10520-6 hbk; ISBN 978-1-041-10530-5 pbk; ISBN 978-1-003-65553-4 ebk), pp. 209-214, Sep. 2025
2025 許玉音 朱文浩, 探究AI在藝術創作中的應用:人機協作畫布為案例, TSC崇越論文大賞, Aug. 2025
2025 Li, Huan-chin, 歷史建築的影像再現與創新--混合教學在數位影片特效課程的應用研究, 國立虎尾科技大學學報, pp. 75-102, Jul. 2025
2025 Hong-Yi Pai,Ching-Huang, Research on interactive design and museum learning, IET(The Intitstution of Engineering and Technology), pp. 409-411, Jul. 2025
2025 Qi-Ren Lin; Bo-Cing Hu; Ting-Yi Shen; Liang-Yin Kuo, Development of Automatic Inspection and Optimization Platform for Computer Numerical Control Machining Using Automatic Optical Inspection and Artificial Intelligence, Engineering Proceedings, pp. 5-, May. 2025
2025 Chai, Jia-Xiang(1); Shen, Siu-Tsen(2); Prior, Stephen D.(3), How Do Users Learn Culture on Social Media? A Study of Learning Styles and Digital Space, Chai, Jia-Xiang (amy93938311@gmail.com), pp. 15-, May. 2025
2025 4. Yung-Ming Kuo; Liang-Yin Kuo; Hsun-Yu Huang; Tsen-Yu Sung; Chun-Hung Yang; Wan-Ting Chang;Chien-Shun Lo, A Three Stages Fusion Neural Network for Predicting the Risk of Root Fracture-a Pilot Study, Bioengineering, pp. 12-, Apr. 2025
2025 Yung-Ming Kuo, Liang-Yin Kuo, Hsun-Yu Huang, Tsen-Yu Sung, Chun-Hung Yang, Wan-Ting Chang and Chien-Shun Lo, A Three-Stage Fusion Neural Network for Predicting the Risk of Root Fracture—A Pilot Study, Bioengineering, pp. 447-, Apr. 2025
2025 Kuo, Yung-Ming; Kuo, Liang-Yin; Huang, Hsun-Yu; Sung, Tsen-Yu; Yang, Chun-Hung; Chang, Wan-Ting; Lo, Chien-Shun, A Three-Stage Fusion Neural Network for Predicting the Risk of Root Fracture-A Pilot Study, BIOENGINEERING-BASEL, pp. 447-, Mar. 2025
2025 Shen, S-T., S. D. Prior & Pham Minh Tuan, Analysis of learning in higher education using the A6 Metric – a Vietnamese perspective, Institution of Engineering and Technology (IET), pp. 120-124, Jan. 2025
2025 白弘毅, 認知師徒的多模態學習-以發展互動敘事角色的遊戲美術課程為例, 商業設計學報, pp. 1-20, Jan. 2025
2024 作者, 【藝術論壇】「探春—再現古典花學的春天」—中華花藝特展在雲林枝展覽紀實 , 花藝家Floriost《花藝家第172期》, Dec. 2024
2024 Liang-Yin Kuo; Jheng-Kai Ciou, Hololens project for job teaching and MQTT Data connection, Smart Science, Design & Technology, Nov. 2024
2024 Kuo Liang Yin; Leung Wing Lam; LIANG BO YONG, An action research of Augmented Reality Assisted Teaching Application—Basketball Assisted Teaching for Elementary School Students, the International Conference on Innovation, Communication and Engineering, pp. 3-, Nov. 2024
2024 Kuo Liang Yin; Nian-Ze Hu; NG PEI YING, Smart machines apply virtual reality technology to immersive learning applications, The Institution of Engineering & Technology, pp. 2-, Nov. 2024
2024 Liang-Yin Kuo; Yao-Yun Hsiao; Jing-Chung Shen; Chia-fang Hsu, Application of Combining Piezoelectric Carpet and Virtual Reality Technology to Enhance Somatosensory Interaction Detection, The Institution of Engineering & Technology, pp. 4-, Oct. 2024
2024 Liang-Yin Kuo; Ng Pei Ying; Chen-Yu Chuang; Yao-Yun Hsiao; Jing-Chung Shen;Chia-Fang Hsu, Large Multimodal Models in Virtual Reality: Advancing Immersive Experiences through Artificial Intelligence Integration Presented at the IEEE International Conference on Applied System Innovation, The Institution of Engineering & Technology, pp. 3-, Oct. 2024
2024 Chia-Fang Hsu; Liang-Yin Kuo, Application of Generative AI in the Creation of Picture Books for Young Children in Early Childhood Education Undergraduate Course, The Institution of Engineering & Technology, pp. 4-, Oct. 2024
2024 潘兆鴻/朱文浩/潘昀寁, 幼小銜接注音符號App設計初探, 2024第十七屆 台灣數位媒體設計系學會國際研討會, Oct. 2024
2024 Meng-Ru Liu & Shen, S-T., Exploring the usability of the system taskbars in Windows 10 and Windows 11, System Innovation for an Artificial Intelligence Era: Applied System Innovation X (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook); Proceedings of the IEEE 10th International Conference on Applied System Innovation (ICASI2024); CRC Press; T&F., pp. 150-155, Sep. 2024
2024 S-T. Shen and S.D. Prior, The cross cultural difference in University students’ mobile learning between Malaysian and Taiwanese by using the A6 Metric, System Innovation for an Artificial Intelligence Era: Applied System Innovation X (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook), pp. 392-396, Sep. 2024
2024 Yi-Chen Lai(1), Hong-Yi Pai (2), Develop Drama Performances Featuring Virtual Characters for Utilization in Language Learning, 2024 10th International Conference on Applied System Innovation (ICASI), pp. 140-142, May. 2024
2024 Liang-Yin Kuo; Ching-Chun Chen, AR interactive auxiliary teaching software application - digital basketball basic movement teaching, Smart Science, Design & Technology, pp. 4-, Apr. 2024
2024 Hsu Chia-Fang; Kuo, Liang-Yin, The Study on How AI is used in Early Childhood Education in Taiwan, Smart Science, Design & Technology, Mar. 2024
2024 Kuo liang Yin; Hsiao, Yao-Yun; Chen-Yu,Chuang; Nian-Ze Hu; Hsu Chia-fang, Comparison of Input Methods in Virtual Reality: Joystick vs. Gesture Control, Smart Science, Design & Technology, pp. 3-, Mar. 2024
2024 Chia-Fang Hsu; Liang-Yin Kuo, The Invention of Traditional Children’s Folk Game into Virtual Reality Game – An Example of Yunlin Re-toy House, Smart Science, Design & Technology, Mar. 2024
2024 Liang-Yin Kuo; Jo-Hua Tseng; Hsu Chia-fang, Feasibility Study of Integrating Immersive Gastronomic Experience with Virtual Reality, Smart Science, Design & Technology, pp. 3-, Mar. 2024