喬阿姆斯壯
姓名 喬阿姆斯壯
職稱 教授
電子郵件
聯絡電話 +886-9654321
研究專長 LL
授課領域 LKK
自傳
 

 

大家好,我叫喬阿姆斯壯,是一個對「肌肉」有著近乎執著熱愛的人。如果要用一句話形容我,那就是:「人生可以沒有很多東西,但不能沒有肌肉。」對我來說,健身不只是一種運動,更是一種生活態度。只要有時間,我就喜歡往健身房跑,舉起啞鈴、槓鈴,挑戰自己的極限,感受身體一點一點變得更強壯。

我從以前就很喜歡研究肌肉,常常會觀察不同的訓練方式,研究胸肌、背肌、手臂、肩膀和腿部到底要怎麼鍛鍊。別人可能看到一面鏡子,只是在整理頭髮或看看自己的穿著,而我看到鏡子,第一件事通常是:「今天的二頭肌好像又大了一點!」有時候連走在路上看到身材健壯的人,我都會忍不住多看幾眼,心裡默默研究對方到底是怎麼練出來的。

我最享受的,就是突破自己的那一刻。當重量比上一次多一點,或是終於完成以前做不到的動作,那種成就感真的非常棒。雖然健身過程有時候很辛苦,肌肉痠痛也常常讓人懷疑人生,但我相信每一次流下的汗水,都會成為讓自己變得更好的證明。

除了訓練,我也很重視飲食。雞胸肉、蛋白質、蔬菜和各種健康食物,都是我生活中的好朋友。朋友約我吃飯時,常常會問:「你今天又要算蛋白質嗎?」我的答案通常是:「當然!」畢竟對我來說,吃東西不只是為了填飽肚子,更是在幫未來的肌肉準備材料。

我知道真正的強壯不只是外表看起來有多壯,而是擁有自律、毅力和堅持到底的精神。我希望自己可以持續突破極限,讓身體和意志都變得更加強大。

如果有人問我最大的興趣是什麼,我絕對不會猶豫——就是肌肉!
希望有一天,我可以練出自己夢想中的身材,然後驕傲地對著鏡子說:「這些肌肉,可都是我一點一滴努力換來的!」

年度 論文名稱
2025 Li, Huan-chin, 歷史建築的影像再現與創新--混合教學在數位影片特效課程的應用研究, 國立虎尾科技大學學報, pp. 75-102, Jul. 2025
2025 Qi-Ren Lin; Bo-Cing Hu; Ting-Yi Shen; Liang-Yin Kuo, Development of Automatic Inspection and Optimization Platform for Computer Numerical Control Machining Using Automatic Optical Inspection and Artificial Intelligence, Engineering Proceedings, pp. 5-, May. 2025
2025 4. Yung-Ming Kuo; Liang-Yin Kuo; Hsun-Yu Huang; Tsen-Yu Sung; Chun-Hung Yang; Wan-Ting Chang;Chien-Shun Lo, A Three Stages Fusion Neural Network for Predicting the Risk of Root Fracture-a Pilot Study, Bioengineering, pp. 12-, Apr. 2025
2025 Kuo, Yung-Ming; Kuo, Liang-Yin; Huang, Hsun-Yu; Sung, Tsen-Yu; Yang, Chun-Hung; Chang, Wan-Ting; Lo, Chien-Shun, A Three-Stage Fusion Neural Network for Predicting the Risk of Root Fracture-A Pilot Study, BIOENGINEERING-BASEL, pp. 447-, Mar. 2025
2024 Liang-Yin Kuo; Jheng-Kai Ciou, Hololens project for job teaching and MQTT Data connection, Smart Science, Design & Technology, Nov. 2024
2024 Kuo Liang Yin; Leung Wing Lam; LIANG BO YONG, An action research of Augmented Reality Assisted Teaching Application—Basketball Assisted Teaching for Elementary School Students, the International Conference on Innovation, Communication and Engineering, pp. 3-, Nov. 2024
2024 Kuo Liang Yin; Nian-Ze Hu; NG PEI YING, Smart machines apply virtual reality technology to immersive learning applications, The Institution of Engineering & Technology, pp. 2-, Nov. 2024
2024 Liang-Yin Kuo; Yao-Yun Hsiao; Jing-Chung Shen; Chia-fang Hsu, Application of Combining Piezoelectric Carpet and Virtual Reality Technology to Enhance Somatosensory Interaction Detection, The Institution of Engineering & Technology, pp. 4-, Oct. 2024
2024 Liang-Yin Kuo; Ng Pei Ying; Chen-Yu Chuang; Yao-Yun Hsiao; Jing-Chung Shen;Chia-Fang Hsu, Large Multimodal Models in Virtual Reality: Advancing Immersive Experiences through Artificial Intelligence Integration Presented at the IEEE International Conference on Applied System Innovation, The Institution of Engineering & Technology, pp. 3-, Oct. 2024
2024 Chia-Fang Hsu; Liang-Yin Kuo, Application of Generative AI in the Creation of Picture Books for Young Children in Early Childhood Education Undergraduate Course, The Institution of Engineering & Technology, pp. 4-, Oct. 2024
2024 Liang-Yin Kuo; Ching-Chun Chen, AR interactive auxiliary teaching software application - digital basketball basic movement teaching, Smart Science, Design & Technology, pp. 4-, Apr. 2024
2024 Hsu Chia-Fang; Kuo, Liang-Yin, The Study on How AI is used in Early Childhood Education in Taiwan, Smart Science, Design & Technology, Mar. 2024
2024 Kuo liang Yin; Hsiao, Yao-Yun; Chen-Yu,Chuang; Nian-Ze Hu; Hsu Chia-fang, Comparison of Input Methods in Virtual Reality: Joystick vs. Gesture Control, Smart Science, Design & Technology, pp. 3-, Mar. 2024
2024 Chia-Fang Hsu; Liang-Yin Kuo, The Invention of Traditional Children’s Folk Game into Virtual Reality Game – An Example of Yunlin Re-toy House, Smart Science, Design & Technology, Mar. 2024
2024 Liang-Yin Kuo; Jo-Hua Tseng; Hsu Chia-fang, Feasibility Study of Integrating Immersive Gastronomic Experience with Virtual Reality, Smart Science, Design & Technology, pp. 3-, Mar. 2024
2024 Kuo liang Yin; Kitty Leung; Ng Pei Ying; Hsu Chia-fang, The Study of Virtual Reality Assisted Teaching Application—Basketball Assisted, Smart Science, Design & Technology, pp. 4-, Mar. 2024
2023 黎煥勤, 「金基德電影中魔幻語境下的敘事內涵-以《末日飛船》為例」, 文化創意產業研究學報, Aug. 2023
2021 曾昱瑅1 、黎煥勤2 , 網路 EFP 多機轉播消費級硬體技術應用 -以第 22 届 TDK 盃全國大專院校創思設計與製作競賽轉 播實務為例, 國立虎尾科技大學學報, pp. 31-45, Apr. 2021
2015 黎煥勤, 電影文本的多重主題性--以「空屋情人」影片為例 , 文化創意產業研究學報, pp. 29-34, Mar. 2015
2009 黎煥勤 , 金基德電影的敘事結構分析, 高苑學報, pp. 459-474, Jul. 2009
2008 A Study of the Management of Resources and Security of Campus Networks, International Journal of Organizational Innovation, Oct. 2008
2008 黎煥勤 , 影像說故事的魅力-空屋情人試析, 高苑學報, pp. 355-369, Jul. 2008
2004 黎煥勤 , 電影視覺符號之表達--光的應用技巧和效果, 高苑學報, pp. 169-186, Jul. 2004